Ranger · Dp · Global
Ensnaring Trap
ID 14180000Game data: GlobalUpdated: 21/10/2026
Exported from the Global client; completeness and in-game behavior are unverified.
Unconfirmed: Some descriptions or icons are missing · Diagnostic Skill and SkillEffect fields remain unconfirmed
Range, cooldown, and target type are confirmed by Global Skill.dat; combat effects are joined to SkillEffect.dat and SkillEffectFilter.dat by exact IDs. Time and percent units were decoded using the client localization formatters; final damage formulas depend on stats and are shown with their original coefficients. The source table still contains service rows outside the catalog, but this entry is fully matched.
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals …-… Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for …. 20 Stagger Gauge Damage
- Maximum level
- 20
- Base cooldown
- 90 s
- Damage type
- Physical
- Target
- Self
- Class
- Ranger
Skill progression
| Lv. | Character Lv. | Acquisition | Ascension | Points | Stigma | Superior stigma |
|---|---|---|---|---|---|---|
| 1 | 22 | Stigma | Ascension 3 | — | 1 | — |
| 2 | 22 | Stigma | — | — | 1 | — |
| 3 | 22 | Stigma | — | — | 1 | — |
| 4 | 22 | Stigma | — | — | 1 | — |
| 5 | 22 | Stigma | — | — | 1 | — |
| 6 | 22 | Stigma | — | — | 2 | — |
| 7 | 22 | Stigma | — | — | 2 | — |
| 8 | 22 | Stigma | — | — | 2 | — |
| 9 | 22 | Stigma | — | — | 2 | — |
| 10 | 22 | Stigma | — | — | 2 | — |
| 11 | 22 | Stigma | — | — | 4 | — |
| 12 | 22 | Stigma | — | — | 4 | — |
| 13 | 22 | Stigma | — | — | 4 | — |
| 14 | 22 | Stigma | — | — | 4 | — |
| 15 | 22 | Stigma | — | — | 4 | — |
| 16 | 22 | Stigma | — | — | 8 | — |
| 17 | 22 | Stigma | — | — | 8 | — |
| 18 | 22 | Stigma | — | — | 8 | — |
| 19 | 22 | Stigma | — | — | 8 | — |
| 20 | 22 | Stigma | — | — | 8 | — |
Combat effects
Data is joined by exact IDs from Global. Formatters from the Russian client localization have been decoded: time is converted from milliseconds to seconds, and divide100/divide100abs to percentages. Damage and coefficients without dedicated client slots remain at their original values.
Group 141800001 · Self · 1 target1 effect
SpawnEffect ID 1418000011
Client base values200 · IgnoreOtherActor · 1 · 1 · AllOverrideParent · TRUE · TRUE · 0, 10000 · FALSE · 2920015 · 1 · CasterLookDir · 0